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Zifan Zhou
Communication Design student (University of Southampton)
I make visual and interaction design projects that turn research into clear, visual outcomes.
projects (Assessment) RRR More →
- Ghost in the Machine
- MTIV
- Quantified Self
- Non-human interaction
Project 01
Ghost in the Machine
“Satisfaction. A process is known to be more satisfying when it contains one (or more) of the following aspects: 1. play with human imperfection and physical challenge; 2. strategy and collaboration; and storytelling, within the drawing or triggered by the drawing.”
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Project 02
MTIV
“Ubiquitous.Once you start to see them, you’ll never understand how you hadn’t noticed them before. On any given city street, there are design details scattered everywhere that are meant to establish boundaries or protect you on an everyday basis and in cases of emergency. Even obscure notations created and used by specialists contain layers of information written onto the built world that can be read by anyone who knows how to decipher them..”
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Project 03
Quantified Self
“A photo is never an objective reflection, but always an interpretation of reality. I see data visualisation as sort of a new photojournalism - a highly editorial activity.”
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Project 04
Interactions with non-humans“Design is not just for humans; it’s a practice of understanding and communicating with the many forms of life and intelligence that share our environment.”
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READ RESEARCH REFLECT
(RRR)More →
Collect, Discover, Understand Reflection
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RRR Reflection
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Updated 1.1.2026